This is all very important because the main course of combat you’ll be engaging in is not one of hitting monsters with your big sword, but instead of making sure you CAN swing your key sword in the first place. Meanwhile, if an enemy is doing a long winded attack of equally high number you can combine your cards into a “Sleight” to have a card power of their total value. Any cards they throw at you simply fall to the floor. If you’re doing a move with a painfully long animation that has a power of 9, then your foes are unable to attack until they beat that 9 with their own cards. Higher numbers cancel out lower numbers and lower numbers can’t do anything to a higher number. Your card power’s card power is used in the vague top trumps style combat system. Not their attack power, that’s very different. Your combat cards all have a random number from 0 to 9 which denotes their card power. It’s literally a house of cards, except the cards are made out of even smaller cards. Your magic, your summons, your items and even just your basic attacks. All of your attacks are replaced with cards. The main draw for Chain of Memories is the aforementioned card based combat which sounds interesting on paper but immediately becomes frustrating in practice. You could say that you’ve activated my trap card, but you’d have greatly misunderstood the mechanics of this game. Instead of immediately turning around and leaving, Sora decides that climbing the castle is a sound idea, and so begins the waking nightmare that is Chain of Memories. Upon entering they’re informed that while in The Castle Oblivion they’ll slowly lose all of their memories, as well as be subjected to card based combat. Chasing after him in the pursuit of answers on King Mickey’s location, they find a giant creepy castle in the swirling void of nothingness and decide that it’s a good idea to go in and investigate. Shortly after Sora exploded a man in the shape of a battleship, he and his Disney boys are nonchalantly walking through a field when they stumble upon Pluto, the dog. Re: Chain of Memories takes place almost immediately following the events of the original Kingdom Hearts. The main point is that Kingdom Hearts Re: Chain of Memories is kind of bad. Europe didn’t even see this game in its PS2 graphics until 2013 with the Kingdom Hearts HD 1.5 Remix release on Playstation 3, and at that point did anyone other than the most die hard keyblade wielders care? Probably not. It may partly be down to originally releasing on the Gameboy Advance, a bold move for a game whose previous title was on Playstation 2, and then the Playstation 2 re-release being part of Kingdom Hearts 2 Final Mix+ in Japan or the stand alone release in North America, 2 whole years after the release of Kingdom Hearts II. There’s probably a very good reason why Kingdom Hearts Re: Chain of Memories is often forgotten about in the franchise, and it’s not just because of the magical powers of a witch who has control over everyone’s memories. Check out that video, because it’s actually pretty good, if I do say so myself.
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